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Best known for his collaborations with rock iconoclast Frank Zappa in the 1970s (Dub Room Special, Baby Snakes, The Amazing Mr. Bickford), underground animator Bruce Bickford has influenced generations of artists with his startlingly original vision. Prometheus’ Garden (28 minutes, 1988) is the only film over which Bickford maintained complete creative control.
Inspired by the Greek myth of Prometheus, a Titan who created the first mortals from clay and stole fire from the gods, Prometheus’ Garden immerses viewers in a cinematic universe unlike any other. The dark and magical images of this haunting film unfold in a dreamlike stream of consciousness revealing an unlikely cast of clay characters engaged in a violent struggle for survival. Like all Bickford films, Prometheus’ Garden defies description and simply must be experienced.
In Clay Animation, film scholar Michael Frierson writes: “Bickford offers us a visionary landscape, a hallucinogenic retreat into magical settings where figure and ground may transform into the other at any moment, enchanted settings in which modern technocrats are easy villains and nature is under siege.”
Bickford is an underground artist who has mystified animation critics and inspired generations of animators, while somehow eluding fame. He has been described as the world’s only “outsider artist” working in the medium of animation. He has been recognized as a “genius” by Frank Zappa and countless other iconoclasts. One thing is certain: Bickford is a true original.
In his collaborations with Frank Zappa in the 1970s, Bickford relinquished creative control of his work (which was edited and scored by Zappa). Consequently, Prometheus’ Garden is Bickford’s most comprehensive and least compromised vision.
| Catalog Number: MC-857 |
Type: Feature |
Genre: Animation |
| Copyright: 2008 |
Length: 58 minutes |
Format:
DVD Region: 0 (All) |
| TV System: NTSC |
ISBN: |
UPC: 718122891108 |
| Label: Bright Eye Pictures |
Notes: The main extra is a Documentary Featurette: LUCK OF A FOGHORN: The Making of Bruce Bickford’s Promet
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2009-03-19 Denver Film Society
Bruce Bickford is a sixty-one-year-old artist who achieved cult status for his collaborations with Frank Zappa in the 1970s. His two-dimensional line animation is remarkable; his clay animation is legendary. That said, it is nearly impossible to furnish the unintiated with satisfying synopses of Bickford’s films. They appear to be onscreen streams of consciousness—streams that have run for months or even years through the mind of an animator ever engaged in the process of creating and photographing frame upon frame. They are organic, fluid montages—vibrant pseudonarratives that defy logical comprehension. They are, in short, purely cinematic—meant to be experienced and wondered at, not literally understood.
Still—whether or not by conscious design—Bickford’s animated universe does reflect some of the metaphysical properties of our own, properties such as the interplay of matter and energy. Everything in a Bickford work either is alive or could come to life at any moment—though its average life expectancy is around five seconds. The cycles of birth and death are as accelerated as in a time-lapsed nature documentary.
Scale relativity is also exaggerated in Bickford’s cosmology—and thus serves as a key to its moral order. What is enormous one moment becomes microscopic an instant later—and vice versa; scene after scene features little guys who, bullied by larger menaces, triumph in the end thanks to their quickness, wit, or magical powers.
Bickford can transport us back to early childhood, when everything is new, when we are constantly in a state of amused awe—when a blade of grass, a tree, a sword, an eerie smile are all great mysteries to us. Things appear and disappear; cause and effect is inexplicable; both danger and splendor are always just around the corner. All is at once beautiful and frightening.
Bruce Bickford is an iconoclast and a visionary of the highest caliber. His work is important and deserves a wide audience.
| 2008-10-30 popmatters.com By Shaun Huston
Writing about Bruce Bickford’s stop-motion animated short, Prometheus’ Garden, is a challenging task. It’s a work of such singular visual expression that words are largely inadequate to explain what a viewer should expect to see. There are terms which can evoke the film’s look and feel – surreal, hallucinatory, dream-like, nightmarish – and they would be accurate enough, but without capturing any of the movie’s specificity. It is far easier, and probably more meaningful, to attempt to describe the potential audience for the film than the film itself.
To begin, potential viewers should be open-minded about the uses of animation. Prometheus’ Garden does not have a linear narrative, but it is grounded in themes of violence and destruction, matched by those of transformation and regeneration. For example, in one sequence, a group of men with rifles mow down a line of unarmed forest people, and as the dead bodies and their viscera disappear into the ground, plants sporting strange pods capable of sparking transmogrification emerge from the earth.
In another, men who turn into beasts have their appetites sated by a pizza made from touching others with a paintbrush. The film is full of such graphic violence, followed by some kind of life-affirming change. It is weird and complicated, and well beyond the scope of the animated “family films” that fill the multiplexes on a regular basis.
Bickford’s 28-minute short similarly violates the aesthetic norms set by the hyperreal computer animation typified by Pixar’s films. Whereas the artists at Pixar produce animated figures and landscapes that aspire to making viewers forget, or disbelieve, that they are watching constructed images, Bickford’s figures and landscapes look exactly like what they are: clay, batting, tin foil. Both forms have their virtues, but it is Prometheus’ Garden that runs against the current grain in American animation.
Interestingly, both types of animation are at least partly formal exercises, with one trying to see how far digital media can be pushed in the direction of, and even past, the perceptions of everyday visual realities, and the other more motivated by what different transformations of clay might look like, regardless of how much they defy mundane experience, or perhaps the point is to step outside of that world in the first place.
Prometheus’ Garden will intrigue anyone looking for animated work that creates an alternate reality, a way of seeing the world that is visually and substantively different from the one most people inhabit during their waking hours. The “real” one sees in the film is related to ideas and feelings, not how closely people, places, and things hew to their “actual” appearances.
Viewers should expect to be almost constantly aware that human hands have made what they are watching, and one-person’s set of hands in particular. While this produces a certain distance with the audience, it does not necessarily result in detachment. For me, the intellectual and emotional experience of watching this film is an odd mix of immersion and withdrawal.
The original music for Prometheus’ Garden is heavily electronic and discordant, underlining the dual sense of being drawn in and held at a distance by the film. The Bright Eye Pictures DVD includes an alternate soundtrack that is more analog, in sound at least, and more evocative of discovery and adventure than of violence and fearfulness.
The DVD also includes an impressionistic documentary about the making of Prometheus’ Garden, and a trailer for Brett Ingram’s documentary about Bickford, Monster Road (2005).
Also on the disc is a commentary from Bickford. As with the short doc on the DVD and the longer documentary that viewers will have to acquire separately, the track shows the animator to be a soft-spoken and independent-minded creator. His comments on Prometheus’ Garden are an interesting aggregation of play-by-play, interpretation, and technical information.
Normally, play-by-play type tracks are ones I would just assume avoid, but in this case there is interesting information about the artist’s understandings of his figures and themes (it isn’t, for example, self-evident that certain figures are “mercenaries” and others are “Vikings”, but to Bickford they are). At the same time, it’s refreshing to hear a filmmaker simply say that there are things on screen that are essentially inexplicable or simply weird. Bickford’s clear sense of identification with his characters and figures is another intriguing quality of his commentary.
The DVD does a fine service in its presentation and extension of the film, but Prometheus’ Garden is hardly for everyone. If it is for you, you might wish that Bright Eye Pictures simply packaged Monster Road with Bickford’s original work.
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Monster Road - Collector's Edition
MC-856, 2005
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Monster Road is a feature length documentary exploring the wildly fantastic worlds of legendary animator Bruce Bickford. Tracing the origins of Bickford's iconoclastic worldview, the film journeys back to Bickford's childhood in a competitive... more >
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Phantom Museums: The Short Films of the Quay Brothers
MC-661, 2006
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To coincide with the theatrical release of THE PIANO TUNER OF EARTHQUAKES, Zeitgeist Films presents a thirteen-film retrospective of shorts by famed twin animators the Quay Brothers. Two of the world’s most original filmmakers, identical twins... more >
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Piano Tuner of Earthquakes, The
MC-673, 2005
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The Piano Tuner of Earthquakes is the breathtakingly beautiful and long-awaited second feature film from the Quay Brothers. On the eve of her wedding, the beautiful opera singer Malvina is mysteriously “killed” and abducted by the malevolent Dr.... more >
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